Job Overview:
The Character Technical Director for Generative AI Experiences Software at Apple will collaborate with a team of engineers, animators, and designers to push the boundaries of interactive computing by creating advanced character rigs and animation systems. This role involves developing tools and plug-ins in Maya, improving workflows for digital artists, and integrating internal tools with existing systems, requiring expertise in Autodesk Maya, Python, and facial rigging. The ideal candidate will have a strong portfolio demonstrating technical problem-solving skills and experience with game animation pipelines, version control systems like git, and possibly modular rigging systems or game development platforms such as Unity or Unreal.
>> View full job details on Apple’s official website.
Resume and Interview Tips:
When tailoring your resume for the Character Technical Director role at Apple, focus on highlighting your hands-on experience with Autodesk Maya and Python, as these are critical skills for the position. Showcase specific projects where you’ve developed character rigs, tools, or plug-ins, and emphasize any work with facial rigging, joint systems, or blend shape setups. Include a link to your portfolio, ensuring it demonstrates your technical achievements and problem-solving abilities. If you have experience with game animation pipelines or version control systems like git, make sure to mention these as well. For an edge, detail any work with modular rigging systems, game development platforms like Unity or Unreal, or additional skills like Blender or Swift, which are preferred qualifications.
During the interview, expect to discuss your technical expertise in depth, particularly your experience with Autodesk Maya, Python, and character rigging. Be prepared to walk through your portfolio, explaining the challenges you faced and how you solved them. The interviewer will likely assess your problem-solving skills and ability to collaborate with engineers, animators, and designers. Practice articulating how you’ve improved workflows or integrated tools in past roles. If you have experience with game development platforms or modular rigging systems, be ready to discuss these in detail. Additionally, demonstrate your communication skills and ability to balance competing priorities, as these soft skills are highly valued for this collaborative role.